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…beacuse this is a project that is going to take a significant amount of time to complete.

I am creating a game, engine and all, from the ground up. After several years working within an existing engine and learning as much as I could, I am ready to see what I can express on my own.

The engine is still very much in development, but after a year of concentrated effort, it is beginning to take shape. As much as I’d like to reveal more details, the truth is I don’t have very much nailed down creatively yet – all of my focus has been on building a solid codebase. Even the hardware interface libraries I’m leaning on are still subject to change, since there’s a lot to consider at once when going down this path.

One thing is clear to me though – this is happening, no matter what it takes.

I am hoping to reach a point where I can open this endeavor up more to the general public, but it was critical to me that I made sure that it was actually going to happen first. Eventually I will make a formal announcement, and I am hoping to start doing some development streams and posting a lot more on one of these many platforms that I frequent. When that happens, I will update this page. Until then, if you want to know what I’m working on, all I can tell you is that “a pig game” is in active development.